Low-Cost Gamified Rehab for Indian Patients: What’s Possible?

Rehabilitation is a vital part of recovery after limb loss, stroke, injury, or surgery. But for many patients in India, therapy is often delayed, cut short, or skipped entirely—not because they don’t want to heal, but because consistent access to rehab is expensive, time-consuming, or simply unavailable in their area. Many can’t afford regular clinic […]
How Indian Amputees Are Using Game-Based Apps to Stay Motivated

Losing a limb is life-changing. But for many Indian amputees, the real challenge starts after the surgery—when they’re learning to live again, to move again, to feel like themselves again. It’s a journey filled with ups and downs. And while prosthetics can restore function, keeping up with recovery isn’t easy. That’s where game-based apps are […]
Making Physical Therapy Fun: Indian Hospitals Try Gamified Recovery

Physical therapy is necessary—but let’s face it, for many people, it can feel like a chore. After surgery or injury, patients are told to do the same movements again and again. They know it’s important. But without energy, encouragement, or change, even the most essential therapy sessions can start to feel boring, slow, or discouraging. […]
Why Gamified Rehab Could Revolutionize Prosthetic Care in Urban India

Urban India is growing fast. Cities are full of energy, ambition, and movement. But for people with limb differences living in these spaces, recovery can feel like a race where everyone else is ten steps ahead. Even when prosthetic care is available, staying motivated during rehab, fitting it into busy lives, and getting the right […]
The Future of Home-Based Prosthetic Therapy Is Gamified

For years, prosthetic therapy was something people mostly did in hospitals or rehab centers. It involved routines set by professionals, regular visits to physiotherapists, and often a long commute. But today, something new is changing the way people recover and adapt after limb loss. Something that brings therapy right into the living room—and makes it […]